Tutorial Trailer
Turntable inside of Marmoset Toolbag
MLW_CREATIVE presents Character Pipeline Tutorial.
Artstation Link: https://www.artstation.com/a/20933571
Learn how to take a Creature design from High Poly ZBrush model through to Game ready completion using an industry standard workflow.
Great for Beginners and Experienced artists who would like to learn the Basic Character Pipeline workflow to boost their knowledge and skills.
You will learn:
How to take a High Poly Model from ZBrush to Maya
Retopo inside of Maya
UV map using Maya
Export your models to Substance Painter
Use Substance Painter to create textures using a non destructible texturing method
Export your textures into Photoshop
Test your Textures using Marmoset Toolbag
Extra Lessons
LODing using Maya for a Game ready character.
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Included in the ZIP files:
- More than 33 GB worth of video files (Split into 5 RAR files)
- 24 Full Video Tutorials
- 2 ZBrush Scenes Work Files
- 5 Maya Work Scenes
- 2 Photoshop Workspaces
- 1 Backup High Poly model File (for older ZBrush version users)
- Multiple models to help follow along with the tutorial.
- 1 PureRef Scene - Reference images
- Texture and Alpha pack to use in Substance Texturing
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- Over 10 hours video tutorials split into 24 Videos
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🚨 IMPORTANT INFORMATION 🚨
Program Versions used in this Tutorial. (older versions can be used but might vary with compatibility for best results update to latest versions is advised)
- ZBrush: 2022.0.6
- Maya: 2022.1
- Substance: V 8.2.0
- Photoshop: V 23.5.1
- Marmoset Toolbag 3
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Disclaimer: No Refunds Available
If download is not successful then contact me directly for help, with your VALID purchase reference number
For Single use Standard Licence, not to be distributed and copied.